chapel wrote:I think this will turn out really nice.
The stones on the peer seems to be out of scale compared to the boat.
And the water is too clear. Maybe turn down the alpha some. Do you have a color set for the water, cause it seems to me that the sky isn't reflected that much (this is really what gives water it's color - unless it's mud-filled waters).
The texture for the wood looks really great.

The stone I just threw in to see if I even want a wall at all. I will scale it right and put some decent materials on it if I decided to keep the wall.
I did forget to turn down the diffuse reflection to 0.
Here I threw in a high poly plane that has a displacement modifier applied to it.
Materialtest2.jpg
Here is a test I did with Suzanne. First a High poly plane.
Materialtest.jpg
Now exactly the same set up only difference is a low poly plane with normals baked on it from the high poly plane.
Materialtest1.jpg
Unfortunatly it will not work this way.
I will have to use a High poly plane because of the lack of waves at the model surface. It looks really strange to have a wave and straight line on the model like it was a completely still water surface.
So now the major problem is compositing all this together. I have to have the entire boat in reflection and most of the dock. There is no way to have that many vertices in one file. The plane itself has 1.5 million faces. The boat has about the same.
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